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TECHNICAL ART SERVICES

TECHNICAL ANIMATION

TECHNICAL ART

TOOLS

  • Body & facial rigs

    • Cartoon Stylized Rigging

    • MetaHuman Rigging

  • Animation Retargeting

  • Unreal Cloth Simulation

  • Animation Batch Exporting

  • Blueprints

  • Unreal Performance Profiling

  • Unreal PBR Material Library

  • Unreal Level Lighting

  • Material FX . Post FX . Niagara FX

  • Asset Budgeting & Optimisation

  • Streamline Art Content

  • Python, C++, JavaScript, Lua, Qt

  • Unreal Tools Autimation

  • DCC Tools Programming

    • (Maya, Unreal)

  • Perforce Tool Integration

  • Python Encryption

Clients

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System Shock Remake

Developers: Nightdive Studios

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Loading Studios worked on VFX and cut-scenes, enhancing the gameplay visuals and cinematic moments. We developed a Blender Exporter to streamline the dismemberment system. Our work included Blueprint setup and support, integrating Epic Online Services (EOS), and setting up Cross-Platform Online Subsystems (OSS) for achievements. Additionally, we handled game deployment to the Epic Games Store (EGS).

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Darwin's Paradox!

Developers: ZeDrimeTim​

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Loading Studios supported character rigging, ensuring stylized animations and deformations. We provided performance profiling in Unreal Engine 5 and animation blueprint support.

CONTACT

CONTACT

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