TECHNICAL ART SERVICES
TECHNICAL ANIMATION
TECHNICAL ART
TOOLS
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Body & facial rigs
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Cartoon Stylized Rigging
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MetaHuman Rigging
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Animation Retargeting
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Unreal Cloth Simulation
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Animation Batch Exporting
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Blueprints
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Unreal Performance Profiling
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Unreal PBR Material Library
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Unreal Level Lighting
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Material FX . Post FX . Niagara FX
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Asset Budgeting & Optimisation
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Streamline Art Content
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Python, C++, JavaScript, Lua, Qt
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Unreal Tools Autimation
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DCC Tools Programming
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(Maya, Unreal)
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Perforce Tool Integration
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Python Encryption
Clients
System Shock Remake
Developers: Nightdive Studios
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Loading Studios worked on VFX and cut-scenes, enhancing the gameplay visuals and cinematic moments. We developed a Blender Exporter to streamline the dismemberment system. Our work included Blueprint setup and support, integrating Epic Online Services (EOS), and setting up Cross-Platform Online Subsystems (OSS) for achievements. Additionally, we handled game deployment to the Epic Games Store (EGS).
Darwin's Paradox!
Developers: ZeDrimeTim​
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Loading Studios supported character rigging, ensuring stylized animations and deformations. We provided performance profiling in Unreal Engine 5 and animation blueprint support.